![](https://cdn.myportfolio.com/7485f864-0440-4e25-91e4-3be6648107cc/d6b2c0a6-057e-422a-8bdb-f9ebf5fdc7f7_rw_1920.jpg?h=92850f747dd83298eaa79f50a96e6669)
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Environment practice in Unreal Engine 4.
I learned trim texturing with this project, with videos from Polygon Academy, aka Tim Simpson.
I used 3dsMax for modeling and uvs, and Zbrush for sculpting. Texturing was made in Substance Painter.
I learned trim texturing with this project, with videos from Polygon Academy, aka Tim Simpson.
I used 3dsMax for modeling and uvs, and Zbrush for sculpting. Texturing was made in Substance Painter.
I browsed Quixel Mega Scans for the vegetations assets.