![](https://cdn.myportfolio.com/7485f864-0440-4e25-91e4-3be6648107cc/0f25e906-f570-4bf5-a494-8e3cdbb99361_rw_1920.jpg?h=7cb6700e1dd17661e0742c501ea41864)
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![](https://cdn.myportfolio.com/7485f864-0440-4e25-91e4-3be6648107cc/457f6ff2-9fee-49d2-aa26-29e84ae32c08_rw_1920.png?h=d5fb41c594e16c0171337ef5708d66e3)
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Environment and sculpting practice in Unreal Engine 4.
I used 3dsMax for modeling and uvs, and Zbrush for sculpting. Texturing was made in Substance Painter.
I browsed Quixel Mega Scans for the vegetations assets.
I used 3dsMax for modeling and uvs, and Zbrush for sculpting. Texturing was made in Substance Painter.
I browsed Quixel Mega Scans for the vegetations assets.