Environment and sculpting practice in Unreal Engine 4.
I used 3dsMax for modeling and uvs, and Zbrush for sculpting. Texturing was made in Substance Painter.
I browsed Quixel Mega Scans for the vegetations assets.
I used 3dsMax for modeling and uvs, and Zbrush for sculpting. Texturing was made in Substance Painter.
I browsed Quixel Mega Scans for the vegetations assets.